Potentially Steam could be used to distribute other software, and it actually is used to distribute some videos. It is a distribution platform, sort of like the iTunes Music Store, but focused on games instead. But what matters about an OS is whether or not you can run programs that provide the functionality you need. The program may run on a particular OS, or be provided as part of a particular OS, or have no support on that OS at all. You don't use an operating system, you use applications.Īnything you want to use your computer for, you use some program to do it. There is a saying (which I think might originate in BSD culture, but I'm really not sure): Or browse Steam games currently available for GNU/Linux (that includes Ubuntu). Just remember that not all games on Steam are necessarily available for your platform (especially if your platform is Linux-based). You can search here to see what games (and other content) are available through Steam. I don't work for Valve Corporation either.) By the way, this is not legal advice, and I am not a lawyer. Since signing it affects your legal rights, you should make sure you understand it first, and consider your options, as you should when contemplating the use of any service. (The Steam service also has a Subscriber Agreement. This mostly depends on the application, rather than the Steam service itself. Or, often, there are other alternatives, which you might prefer. If there are, Steam might be the best and most convenient way to get them. For End Users: One Simple Questionįor users, however, it's usually pretty simple to figure out if you might benefit from subscribing to, installing, and using Steam:Īre there programs you want to run, that are available for your operating system, and that are distributed on Steam? Whether or not a developer should distribute a game over Steam depends on many factors and is a highly subjective question. It is interesting and important that Steam is being ported to GNU/Linux. Basically, anything where content whose distribution is restricted by copyright and must be distributed selectively to customers. game developers planning proprietary software projects (or, potentially, games with proprietary art but FOSS engines).developers making mods for those games, and.developers of games already provided through Steam (by Valve),.
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